The video compression makes the dither look a bit odd here (best to watch in fullscreen). Each camera could have a totally different behavior as well thanks to Cinemachine. Go to the Upside-down this midterm with our four day Make-A-Movie Halloween camp for 12-15 year olds. Here is a little video of my project in which I am just moving through 4 different "Trigger Boxes" to change Cameras on the fly. Stranger Things VR is a psychological horror/action game starring Vecna, who can grab, crush, and throw opponents using telekinesis and invade the minds of his enemies, forcing them to do. Shader: Retro Fantasy (Lit and Unlit Versions) using Unity's Shadergraph featuring, Affine Texture Warping, Vertex Jitter, Dither, etcĬontroller: Tank Style Controller (similar to Silent Hill, Resident Evil)Ĭamera Logic: Utilizing Cinemachine and Triggers for various camera styles and behavior. Texture Compression: RGB 24Bit - Index Colors (256) or "Automatic" Textures: Anywhere from 128x128 to 256x256 (Environment) and 512x512 (Characters) So currently I am doing it all and I'm quite enjoying it!įinal Output: 800x450 Resolution via Render Texture (upscaled to 1920x1080) I guess ultimately I am going for my own "Retro" look here and I'm just having a great time venturing yet again into C# as well as extending my Shader (Shadergraph) knowledge and knowledge in other areas as I have yet to create an actual character for the main player and rig/animate as well. In a segment for The Tonight Show starring Jimmy Fallon, the cast of the Netflix series pretended. It's actually not all that easy to work backwards and make things look "retro". Hop in with the cast of Netflixs 'Stranger Things', for this weeks episode of Carpool Karaoke: The Series Watch the full episode for FREE on the Apple TV. The Stranger Things kids arent what youd call scary, but they gave some fans quite the fright. I am setting my own limitations and rules on this project as there is of course no real hardware limitation today. Netflix, which has been doubling down on games over the last year, has announced Stranger Things VR. Again, this would have not been possible without the help from Ben Cloward who is not only super knowledgeable but also more than kind and generous! Nobody has attempted to do these things purely with Shadergraph yet. Netflix Here’s a fun slice of Sunday afternoon news. I am extremely proud of the Shader which features things such as Affine Texture Warping, Vertex Jitter, Dither and others. Fancy a trip to the Upside Down Face off with a Demogorgon and transport to the tubular 80s If youre a Stranger Things fan like we are, this is the. Games such as Silent Hill as well as Resident Evil or other Horror games are a big inspiration for this little project. In my recent spare time I've been working on a little project which I currently just call the "Unity Retro Fantasy Console" in which I try to emulate or inject a feeling of past video game era's inspired by consoles such as PS1/PS2/N64/SNES and the likes.
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